Thursday, September 29, 2011

LESSONS LEARNED

The process of making the games in class, shined light onto many important lessons.
First of all, I realized that it is very important to do research on a topic before diving into it. When the class was first assigned the task of coming up with an art-game, I was VERY intimidated. But after researching different artistic games, it became more clear as to what we were expected to create. After researching Exquisite Corpse, it was easy to come up with “spin-offs” or ways to manipulate the game to make it different (yet fit the requirements assigned to the game).
 I also learned that it is important to take things one step at a time and to have faith that by going through certain steps, you will achieve your goal. As I stated before, it was a very intimidating topic to brainstorm on, but after following the steps that Leslie had assigned us we came to our achieved goal. Each of us ended up coming up with a game of our own and then we also came up with combinations of our games with other classmates. I think we were all surprised to see how many different variations of art-games we had come up with since the beginning of the assignment.
 I think it was also very important to have our teacher involved every step of the way. Instead of like most teachers- where they assign a project and then receive the students end results a week or so later, Leslie was just as involved and dedicated to the assignment as we were. She felt more like a guide than a teacher and she invested a great amount of time into helping create our games. By dedicating her time I feel she kept the moral of the group and didn’t allow us to get overwhelmed with the projects.
         Overall I think the process of making the game was a great oversight on how to involve steps and processes in making a successful project.  I feel our end outcome wasn’t so much about the game itself that we created, but about how we came to achieve that goal. 

Monday, September 19, 2011

9-19-2011

The process of making this game was a lot like making a piece of art. The processes involved were very similar. When making a piece of art, you first determine what it is you want to make and/or what it is you're trying to say. You then decide what steps to take in order to achieve the desired outcome. If you wanted to make an art piece about Global Warming, you would first decide your medium. For example purposes we'll say we decide to make a video piece about Global Warming. You then have to decide what props, persons, images, and audio you want to use. Then you decide in what sequence(s) and combinations the elements work best together in order to achieve the message you're trying to send. For the game we created, we first decided that we wanted to make a game and then we decided that the elements of it were that it had to be played on campus and that it had to use our cell phones. Then individually we came up with ideas that involved the elements of the campus and cell phones. We also did research about artistic games that helped us in our process of coming up with our own game, and in art pieces you can also do research about the mediums you use or the topics your making the piece about. Overall I see extreme similarities to the steps involved in making our class game and making a piece of art.

Tuesday, September 13, 2011

Kelsey & Amanda's GameDiscussion

To combine our two games- Oblique Strategies and Exquisite Corpse:

  • Persons of 3+ belong to an agreed "community" in which if one person has a dilemma they MASS TEXT the others in the community the CODE 4357 (HELP spelled out in numerals). The people who receive this CODE then send back a random Oblique Strategy, not knowing what the person's dilemma is.  Instead of sending back a written oblique strategy, the people who receive the HELP CODE 4357, have to send back a picture of something that they find inspiring. This picture must be a photo taken by their camera phone and can contain words, but cannot contain explanations. It is the person with the dilemma's job to interpret the photo(s) received as an Oblique Strategy.

Thursday, September 8, 2011

Exquisite Corpse



DESCRIPTION
"Among Surrealist techniques exploiting the mystique of accident was a kind of collective collage of words or images called the cadavre exquis (exquisite corpse). Based on an old parlor game, it was played by several people, each of whom would write a phrase on a sheet of paper, fold the paper to conceal part of it, and pass it on to the next player for his contribution."  
-http://www.exquisitecorpse.com/definition/About.html "Dada & Surrealist Art," by William S. Rubin

  • These poetic fragments were felt to reveal the "unconscious reality in the personality of the group"
  • Example: "The exquisite corpse will drink the young wine" (how the game got its name)
  • Later adapted to use drawings, instead of just words

DATES
  • 1918-1930's
  • Surrealism still lives on today
  • Many examples of "Exquisite Corpse" style works being made today
    • movies, novels, music


PARTICIPANTS
Yves TanguyMarcel DuchampJacques PrévertBenjamin PéretPierre Reverdy, and André Breton. Other participants probably included Max Morise,Joan MiróMan RaySimone CollinetTristan TzaraGeorges HugnetRené CharPaul and Nusch Éluard.

EXAMPLES

Ray, Tanguy, Miro, Morise; 1927.

Hugo, Breton, Knutson, Tzara; 1933.

Hugo, Breton, Eluard (Paul & Nush); 1934.


Ray, Tanguy, Miro, Morise; 1928.

HOW TO APPLY
  • By using camera phone, one person could take a picture and send it to a person in a completely different location and then that person has to take a picture that somehow connects to the picture sent to them. 
    • Shapes have to create a fluid movement, but do not necessarily have to make sense.
Example:



Thursday, September 1, 2011

First Blog

This is just a testing post  to see how the concept of this blog works
This is a painting I did 2 years ago